
- #Vvvvvv 333333 trial
- #Vvvvvv 333333 mac
- #Vvvvvv 333333 windows
R to restart from the last checkpoint now only works in player levels (as it should). Resolution settings are now applied before preloader. Entities are now colored according to tileset while in the editor. Fixed one pixel offset in vertical gravity lines.
#Vvvvvv 333333 trial
Time trial ranks are now being saved properly.Resolution settings are now properly saved.
#Vvvvvv 333333 windows
Stuttering for some Windows users fixed.An option to open the levels folder was added, however it was OS-specific.The game now automatically pauses whenever the window loses focus.Large performance gains for high res screens.say and reply commands now support 50-line text boxes.Added squeak command, which turns crewmate squeaking on/off, or makes a crewmate squeak.happy and sad commands can now change the mood of any character.Added new scripting command to show/hide the map - map(on/off) (on by default).
Roomname disappears in the editor when the mouse cursor is at the bottom of the screen. Changed Shift behavior in menus (Now a menu toggle like the space menu, not a modifier). Editor now asks if you'd like to save before exiting. You can now press S and L instead of Shift+S and Shift+L to save and load levels. Player levels which have been previously completed are now marked with a star. Added speaker command to change textbox colour and position in player levels. New Direct Mode in editor allows you to manually set each tile (press F10 to toggle it in a room, Ctrl+Arrows change tile, Middle Click for dropper). This version was never officially released on Steam due to the hardware acceleration changes breaking the game for some people. This was an intermediate development version of VVVVVV, which was never officially released except for some betas published on the Distractionware forums, the latest (and easily most used) of which on 4 October 2011. Beta versions of 2.0 were sent out to some of Terry's friends so they could make some player levels, which have been included in the final release of 2.0.
This version of the game added support for custom player levels, along with a level editor to create them.Ģ.0 was released on 26 July 2011. This allowed for the game to be ported to various platforms including Linux, Nintendo 3DS and Pandora. This is the C++ port of VVVVVV, created by developer Simon Roth. Fixes a bug introduced by 1.1, where finishing a time trial would instead restart the time trial, as if the user pressed Enter at the end.Viridian will now be sad if they've missed the par time on a time trial.Invincibility toggle is now remembered when you quit fixes exploit.Room names in menu bar now report correctly for final level "glitch" and "change" rooms.It's no longer possible to warp back to the ship during the "game complete" screen.Fixed Prize for the Reckless platform glitch.
Final Level room names now reset properly.Scripts are now reset when restarting the game.No Death Mode no longer overwrites your telesave.Fixed opening cutscene repeat problem in No Death Mode.Fixed animation glitch in No Death Mode game over screen.Room death counts reset properly on game restarts.Fixed trying to quit during the Gravitron bug.
#Vvvvvv 333333 mac
Mac version now remembers fullscreen settings properly. Quick saving in the tower now defaults to the correct camera position. Fixed warping back to ship from tower bug. The game now starts in a window by default, which makes it easier to run on Linux through Wine. Now supports more flexible graphic options, which may help improve performance on some machines. You can quickly restart the time trials by pressing ENTER. This is the first version of VVVVVV to be released publicly.