

Some text being left-aligned and some being center-aligned (dialogue versus description), in the same space and in the same formatting, adds some slight strain/confusion to reading. I think the UI overall is very clean and functional Some repositioning or greater consistency of UI elements might help (text higher up to start? feeding older lines downward instead of upward?). And then the text jumps around at times too, like to make room for dialogue options below. I find my eyes continually jumping back and forth between the text at the bottom and the characters' faces above, to check whether their expressions/emotions are about to change to react to a selected option as part of an erratic transition (discussed above). Who could tell if their expressions changed slightly as well, or what all this disjointed movement was supposed to communicate to me? Some more smoothing or animation between poses may be needed, or just fading parts of the figure that need changing rather than phasing the whole figure out and in For instance, at different points in our conversation, David and Rachel would shift only slightly to the left or right, but their whole figures phased out of and into the scene. Initial thoughts:Ĭharacters' transitions between poses can be jarring, especially when they sometimes move to a different screen location, change facing direction, and change poses all at once, while disappearing momentarily from view. Just played through the demo, and think it's great so far! More than happy to wait as long as needed for it to be complete to the vision of the team and the limitations of the budget.
#Fallen london mask of the rose full#
To find out more about what we've been doing to enhance the initial concepts for Mask of the Rose, read the full story on our blog.

The main reason is that as we moved through pre-production, we realised the game would benefit from adding or extending some features we hadn’t expected to when we ran the Kickstarter. Unfortunately, this is four or five months later than we estimated for the Kickstarter. We now plan to release it in late October or November this year. Our other major piece of news is that Mask of the Rose now has a clear release window.
#Fallen london mask of the rose update#
We will probably only update the demo if something pretty bad has slipped through, but this will let us fix everything before we release the full game. Here are some instructions to help you find your player log.

The demo has been through our internal testing, but if you see any bugs or typos we missed, please let us know by emailing attaching your player log. There will also be audio sliders under SettingsĪnd of course, there will be saving in the finished game (the final version of Act I will be fleshed out from this version, so carrying choices over wouldn’t be possible).

In the final game there will be a text log, so you can scroll back through conversations We are absolutely champing at the bit to see your reactions to the demo! There are a few things it’ll be useful to know before you post any feedback: The census goes some way beyond the expected (Surface census forms never did ask if anyone in the residence was in love), so you’ll need to approach conversations with care to find out all you need to know. Offering a condensed version of Act I of Mask of the Rose, you’ll be able to explore select locations across the city, introduce yourself to some key characters and encounter Mr Pages in its office at the Bazaar.Īt the opening of Mask of the Rose, Mr Pages has employed your housemate, Griz, who has in turn found a few pennies’ work for you as census taker.
